Mirror's Edge (PS3)

Release Date: 14/11/2008

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Mirror's Edge for PS3

In Edge City information is heavily monitored, and agile couriers called Runners live on the Mirror's edge, transporting sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.

  • Developer: Dice
  • Publisher: EA Games
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Game Reviews

We've got Faith... do you?

Whose bleedin' bright idea was this eh? Platforming hasn't worked in first-person games since Joseph Turok first fell repeatedly into The Bottomless Pits Of Foggy-Coated Dinosaur Doom on N64, and even with the power of next-gen hardware, there's no reason they should work now. Right?

The Edge of originality

Wrong. With Mirror's Edge, Battlefield developers DICE have proved that, while yes, a behind-the-eyes viewpoint and platforming gameplay are an odd fit, it can be done – and ruddy well, too. You've just gotta have faith...

And funnily enough, Faith is the name of Mirror's Edge's acrobatic heroine. Coincidence? To continue the (rather tenuous) analogy, we'll say not... but regardless, she's a memorable lead for a game which, on the whole, reignites the belief that originality in gaming might not quite be dead after all.

Get your timing wrong and plummet to your doom. Get it right and it's acrobatically satisfying free running that would make the Prince of Persia jealous.

For such a cutting edge game, Mirror's Edge is actually, rather strangely, built on old-fashioned gaming principles. It's platforming is of the sort Mario abandoned long ago – in it's most basic form Mirror's Edge is pretty much straightforward, momentum-driven run-and-jump parkour; get your timing wrong and you'll plummet to your doom. Get it right and it's instantly, acrobatically satisfying free running that would make the Prince of Persia jealous.

The environments themselves are spectacular. Much of Mirror's Edge takes place atop stark white skyscraper rooftops, set beneath a blazing blue sky – and in honesty, that's when Mirror's Edge is at its best. Carving lines between sterile piping and power generators, leaping chasms between buildings, launching yourself clean off fifty foot-high cranes and stretching last-gasp for ledges (and at one point early on, even the landing struts of a hovering helicopter) is both visceral and empowering. But occasionally Mirror's Edge mixes it up, too, with neon-lit underground tunnels, plush building innards and even a fast-moving train. It's never less than breathlessly chic, and effortlessly cool.

Hit n run

Sadly, combat in Mirror's Edge can't claim to be of the same high quality. It's ironic given DICE's FPS roots, but gunplay here feels imprecise and unforgiving. There's precious little of it, however, and the few times you'll find yourself needing to take on enemies you're far more likely to employ slow-mo disarms with a well-timed button press during Runner Vision. Faith also has some swish melee moves on the R trigger which work best at high speed – but for the most part, Mirror's Edge is all about running away from trouble.

A simple change of pitch and intensity of beat heighten tension and propel you forward, even before gunfire begins to erupt around you.

And there's such a sense of urgency to it. That's perhaps the standout thing about Mirror's Edge – it feels like gaming's version of a chase film, with perhaps the year's standout sound design. Such is the quality of audio in Mirror's Edge that it creates panic even in the sterile, totalitarian environment; a simple change of pitch and intensity of beat heightening tension and propelling you forward, even before gunfire begins to erupt around you.

As a story, Mirror's Edge is hardly Oscar-winning stuff, but as a context, it works – and twinned with the soundtrack you'll be desperately legging it away from 'the blues', soaring across the cityscape and balletically bob-weaving between bullets on the way to uncovering the conspiracy that has your big sis framed for murder. And when you're done with the plot, you can return for speed runs and time trials, which offset the somewhat short sub-10-hour playtime.

Stylishly must-play

Unflinchingly next-gen to the naked eye but decidedly old-skool in its gameplay, Mirror's Edge has no right to work as well as it does. Short, sometimes frustrating and likely to cause not a small amount of motion sickness, it's still one of the year's mostly empowering, fast-paced and stylishly must-play titles. Faith rewarded.

GAME's Verdict
plus points
  • Fast-paced, slick and empowering first-person platform play.
  • Stylishly sterile visuals.
  • Possibly the best, most panic-creating sound design of the gaming year.
minus points
  • Over far too quickly.
  • Surprisingly poor gun combat and a couple of especially infuriating jumpy bits.
  • Can cause motion sickness - you've been warned!

Review by: Mark 'Sprint N Slide' Scott
Version Tested: Xbox 360
Review Published: 19.11.08

User Reviews

Lee Barratt posted on 04 Jan 2009
After playing the demo, i left it feeling impressed, so i had to get it. As most people are saying that the game is repetitious i feel as though people are right, but in the same way, this game is different in such away that no other creator has produced any thing of this scale, which makes me want to play it even more, When you complete the game you find that the levels have been unlocked to play time trial online, which ive had hours of fun beating people around the city. To me this game lacks in constant adventure so score for me 7/10
Tim Blake posted on 01 Jan 2009
Brilliant game. everything works so well and the gameplay is both realistic and fun. graphics are superb. downfalls are that the game is too short , 8-10hrs is all it takes to complete the singleplayer and the online gamemodes are exactly the same as single player, they are just in time trial format. would also be nice to spend more time on the ground/street instead of being in/on top of buildings 90% of the time. definately a rent before buy
Ross Williams posted on 31 Dec 2008
ITS very Good! Apart from it being quite short Theres alot of re-play value in there!
James Smith posted on 28 Dec 2008
I got this game as I had played the demo which was so good and i played it over and over however when I got the game three missions in I had realised it was so repetitive it was unreal and it got more and more boring and that is why the price keeps coming down it will be £10 soon.
William Kreitz posted on 28 Dec 2008
when i first played the demo i was overly impressed, this was a unique game. But now i have the full game after about 1 hour of playing I got bored, this game is good and all, i love the controls, but its just too repetative. If the kind of game you want is wall climbing, jumping around and running from police for countless hours, get it! but thats not personally my thing. I got fall out 3 and its absolutely amazing! Truely recomend it
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